Ein Computermonitor zeigt ein pixeliges Spiel mit einem Schiff auf blauem Wasser unter einem hellblauen Himmel mit weißen Wolken. Links sind vertikal angeordnete Menüpunkte wie "Start", "Create", "Connect", "Queue" und "Server" sichtbar.
Ein Computermonitor zeigt ein pixeliges Spiel mit einem Schiff auf blauem Wasser unter einem hellblauen Himmel mit weißen Wolken. Links sind vertikal angeordnete Menüpunkte wie "Start", "Create", "Connect", "Queue" und "Server" sichtbar.
Ein Computermonitor zeigt ein pixeliges Spiel mit einem Schiff auf blauem Wasser unter einem hellblauen Himmel mit weißen Wolken. Links sind vertikal angeordnete Menüpunkte wie "Start", "Create", "Connect", "Queue" und "Server" sichtbar.

Battleship

Classic strategy and timeless pixel aesthetics bring Battleship to life in a new way.

Objective

Our goal was to redesign the classic game of Battleship in a modern and engaging format. Working in a two-person team, we developed a digital version that stands out through its timeless pixel-art style, intuitive user experience, and immersive gameplay.

My Role

I was responsible for the game’s entire visual and audio design. I independently designed and illustrated all graphics and UI elements. I also researched, selected, and edited sound effects and background music to create a cohesive and atmospheric experience. The in-game animations were implemented by the developer based on my designs.

My Role

I was responsible for the game’s entire visual and audio design. I independently designed and illustrated all graphics and UI elements. I also researched, selected, and edited sound effects and background music to create a cohesive and atmospheric experience. The in-game animations were implemented by the developer based on my designs.

User Guidance and Interaction

Two players can connect via a server and start a round together. Basic game settings such as the number of ships or the size of the playing field can be adjusted intuitively. Visual cues such as grayed-out elements for the second player further improve user-friendliness.

User Guidance and Interaction

Two players can connect via a server and start a round together. Basic game settings such as the number of ships or the size of the playing field can be adjusted intuitively. Visual cues such as grayed-out elements for the second player further improve user-friendliness.

Visual and Auditory Feedback

To create an immersive experience, I integrated a range of animations and sound effects: hits and misses are marked visually (fire or splashing water) and audibly (explosions or splashes). Hover animations on buttons provide instant feedback and improve responsiveness.

Visual and Auditory Feedback

To create an immersive experience, I integrated a range of animations and sound effects: hits and misses are marked visually (fire or splashing water) and audibly (explosions or splashes). Hover animations on buttons provide instant feedback and improve responsiveness.

Visual and Auditory Feedback

To create an immersive experience, I integrated a range of animations and sound effects: hits and misses are marked visually (fire or splashing water) and audibly (explosions or splashes). Hover animations on buttons provide instant feedback and improve responsiveness.

Ein pixeliger, grauer Button mit der schwarzen Aufschrift "Create" vor einem hellblauen, ebenfalls pixeligen Hintergrund mit weißen Wolken.
Ein pixeliger, grauer Button mit der schwarzen Aufschrift "Create" vor einem hellblauen, ebenfalls pixeligen Hintergrund mit weißen Wolken.

Design Decisions

The deliberately chosen pixel style lends the game a timeless and charming look. Differently designed ships make it easier to distinguish lengths at a glance, supporting intuitive understanding of the game mechanics.

Design Decisions

The deliberately chosen pixel style lends the game a timeless and charming look. Differently designed ships make it easier to distinguish lengths at a glance, supporting intuitive understanding of the game mechanics.

Design Decisions

The deliberately chosen pixel style lends the game a timeless and charming look. Differently designed ships make it easier to distinguish lengths at a glance, supporting intuitive understanding of the game mechanics.

Conclusion

With Battleship, we succeeded in reimagining a familiar game concept in a modern and user-friendly way. Thanks to close collaboration and a clear division of responsibilities, we created a coherent and polished final product that is both visually and functionally compelling. The project highlights how thoughtful UX/UI design, combined with purposeful visual and audio feedback, can significantly enhance the user experience.

© Maria Theresia Alves Hengstl. 2025

© Maria T. A. Hengstl. 2025

© Maria Theresia Alves Hengstl. 2025