


Objective
International students often face major challenges when looking for housing in Germany. Good Living was developed to make this process more accessible through clear language, simple navigation, and targeted information that offers guidance and orientation from the start.
My role
UX and UI design within the team
Tools
Adobe XD · Miro · OpenProject · Illustrator · Krita
Method
Participatory software development with test participants from the target group
Target group
International students moving to Germany from abroad
My contribution
Good Living was built by a team, using participatory software development. So that it stays clear what I worked on, these are the steps I carried in the project.
Preparing and evaluating the cultural probes: questionnaires and diaries
Developing the user story with the test participants, acceptance criteria included
Defining the user flow, from login through to the favourites list
Wireframes for the screens of the app
Building the interactive prototype in Adobe XD
Running the user test with the target group and evaluating the feedback


The user story with its acceptance criteria, developed in a session with the test participants. Click to enlarge.
Decision from it: an apartment is shown with exactly these details, a photo, rooms, size, location, price and a way to make contact.

The user flow of the app, from login through to the favourites list. Click to enlarge.
Decision from it: every filter question comes before the first list of apartments, so shared flat or single, price range, rent with or without utilities plus an explanation, furnished, type and district. After that the student only sees matching apartments.
The prototype shown in a device mockup.
“The app is easy to use because it is built in a straightforward way.”
Feedback from a participant in the user test, translated from German
Conclusion
The user test with people from the target group settled two things. The structure held up: participants found the app easy to use because it is built in a straightforward way. Two details did not hold up. The test showed room for improvement in individual icons and in the swipe gesture, which are exactly the two places where the app tried to work without words. The next step would therefore be to label the icons and to demonstrate the swipe once on the first run instead of assuming it.
What I took away is how much the conversations with the target group changed the result. Running the app in English was not a design decision, it was a survey finding: international students speak English first and learn German later. The same goes for explaining rent with and without utilities, and for the note that unfurnished apartments often have no kitchen. Those points came out of the conversations, not out of the draft.



